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Guild News

About small update to the forum section and recruitment

Chillsta, Dec 14, 10 11:50 AM.
I throw in the crafting guides into one topic and added a guide for battle regimes..

But more importantly i want to inform you guys about the current state of the linkshell and plans for the future:

As of this moment, we have stopped recruitment campaigns, because of the unstableness of the game. A bunch of people are leaving, coming back or taking breaks to see how the game is evolving.

I personaly wont be online from the 23th of december to the 6th of january.
After this, or after the update in january, we will continue to recruite and build up the numbers of active members around our current existing core.

Thats all for now

gl&hf  chillsta

FF14 Updates to come!!

Chillsta, Nov 12, 10 3:27 AM.
November & December Version Updates First 2011 Version Update
The addition of new guildleves
Adjustments to existing guildleves
The implementation of a feature allowing players to lower levequest difficulty after activating the leve
Adjustments to local levequest rewards
The Addition of a feature allowing players to abandon local levequests
The implementation of main map markers to indicate the locations of local levequest clients
Adjustments to existing behests

The addition of new guildleves
Adjustments to existing guildleves
The addition of new main scenario quests
The addition of new class quests
The addition of new tutorial quests
Adjustments to existing tutorials

Adjustments to classes
Adjustments to combat balance
Adjustments to enmity rates
Adjustments to physical and magical accuracy rates
Adjustments to how skill points are awarded
Adjustments to monster population and territory
The implementation of notorious monsters
Improvements to the targeting feature
Further adjustments to classes
Further adjustments to combat balance
The further differentiation of actions to enhance class identities
Adjustments to the effect of various parameters
Adjustments to enemy population and territory
The addition of notorious monsters (NMs)
The addition of new battle content
The addition of notorious monster-related battle content
The addition of hamlet defense battles
The addition of item exchange quests
The addition of graphic displays to better clarify the effective ranges of actions
The addition of countdown timers on status icons
The addition of an "/assist" text command

Adjustments to existing synthesis recipes
The addition of new synthesis recipes
Improvements to synthesis controls
The addition of a list that contains a player's eight most recently used recipes
A reduction in the amount of commands necessary to begin synthesis
Adjustments to gathering balance
Adjustments to stack totals on select items
The addition of a repair icon
The addition of an auto item sort function
Adjustments to item durability
An increase in player inventory capacity

Further adjustments to existing synthesis recipes
The addition of new synthesis recipes
Further improvements to synthesis controls
The addition of a reference list that contains all previously used recipes
Improvements to repair controls
A reduction of the number of commands necessary to begin repairs
The addition of a manual sort function for items
The addition of a gameplay feature that determines the quality of materials obtained from battle and gathering

Changes to how players access the market wards
Adjustments to retainers
A feature allowing players to change their retainers' equipment
Changes to the retainer interface
The addition of a default display of prices next to each item in a retainer's bazaar
The implementation of icons for bazaar statuses (buying, selling, looking for repairs, etc.)
An increase in the number of employable retainers
The addition of an item search feature

Further adjustments to retainers
An increase in retainer inventory capacity
An increase in the number of items that can be placed in a retainer's bazaar
A fix assuring that retainers do not leave their bazaar locations after server maintenance
The addition of a sale/purchase history
Functionality changes to the "buying" feature
The addition of a delivery service
User Interface
Improvements to the Main Menu
The splitting of Attributes & Gear into two separate menu options
The addition of a Loot option for easy access to the loot list
Changes to how statuses are displayed
Improvements to the Map
The addition of mouse scrolling functionality
The addition of a zoom feature
The addition of party member location markers
The addition of new customizable keyboard commands
Improvements to the action bar, allowing players to freely position the widget
Adjustments to macro functionality
Changes to main menu display format
Changes to inventory list display format
Improvements to various user-interface layouts
Improvements to the Interactions menu
The addition of a help text window
The reorganization of on-screen information
The reformatting of existing widgets, allowing for access of multiple windows at the same time
Improvements to Actions & Traits menu response time
Improvements to mouse and keyboard controls
Improvements to character controls
The addition of drag and drop functionality
The addition of mouseover popup help text
The addition of right-click menus
The addition of a feature that will allow the cutting and pasting of macro buttons from the macro palette

The addition of a party invite feature to the friend list
Changes to linkshell display
Improvements to chat functionality
The addition of a chat mode toggle feature
The addition of multiple log window tabs and a feature allowing for multiple log windows
The addition of chat filters for synthesis and harvesting
The addition of a feature allowing the customization of chat mode font color

The addition of "companies" (player-run guilds)
The addition of company-owned ships
The addition of company-owned buildings
Improvements to existing linkshell features
The addition of an in-game/Lodestone mail feature
The addition of new search features
The further alleviation of server-load issues
The reduction of various anima costs and the introduction of a feature that allows players to set "favorite" teleportation destinations

The addition of player titles
The Lodestone
The addition of a linkshell page
The addition of new linkshell page features
The addition of a company page
The addition of a linkshell and company search feature
An expansion of viewable character information

The evil sheep strikes

nineeight, Oct 27, 10 3:19 PM.
I know its not news but KILLER SHEEP lol ruuuuuuuuun

First "bigger" LS trip

Chillsta, Oct 23, 10 11:19 AM.
Well, yesterday Goddrick, Nine, Ewenn, Gaz and myself went on a small trip to grind a lil.

First we checked out a Dungeon called The MunTuy Cellars, it didnt went bad, but not well either. That's why decided to take a look in an rather unexplored area: Eastern Coerthas!!
Lots of evil mobs there, hehe. But we killed quite a bunch of the lower level ones and made it to two camps there too.
Now the actual reason for this post, on a huge bridge we made our first LS picture!!  ..hehe
well, here it is, even tho i think its not really coming acroos how nice the landscape is xD

Newznewz and some more newz!!

Chillsta, Oct 23, 10 11:02 AM.
Well first of all i want to announce, that i have picked the first officers of the shell which would be:

Nine Eight  -  a early member of the shell and a trustable and friendly fellow, with whom i have played already lots!

Ewenn Breezemark  -  Also an early member and helpfull player, just what we need in this shell!

Gaz Nebulosa - an old friend of mine from FF11 times, smashing guy, hands down!

Saying this, i will undo all former promotions i did in the begining. So things will start looking more "normal".

Besides this, i have recently added a chatroom to the Homepage, you can find it all the way down in the middle.
Humble's Room is its name, just click on "open chat lobby".

Next i will work on adding a starting guide to the guide section.

That's all for now,



Humble's Room
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